A fan-made companion · patch 0.8.100 notes
Manor Lords GuideTHE COUNCIL COMPANION Support
The ledger of goods · patch 0.8.097

Resources & Goods

Every one of the 48 goods the game models: what makes it, what it is made from, what it feeds, and the tips that mention it.

This page answers one question: what do I actually do with this? Every good in Manor Lords sits somewhere in a chain. Something makes it, and something else consumes it. Most mid-game confusion comes from holding a pile of something without knowing which of those two facts is the useful one.

Each entry below gives you the building that produces it, the families that building costs, what goes in, the conversion ratio where one exists, and which goods downstream consume it. Where the official wiki has prose on a good it is quoted with its revision date, because a good deal of that wiki is from 2024 and the game has moved since.

Want the arithmetic instead of the reference? For how many buildings and families a target quantity needs, the Craftsman's Calculator solves any of these to the soil. If you want the strategy, the field guides on farming, livestock and trade take a system at a time.

Food & Drink

13 goods

Wheat Grain

Made at
Farmhouse
Worker slots
8 max
From
Wheat
Feeds
Wheat Flour

Wheat Flour

Made at
Windmill
From
Wheat Grain
Feeds
Wheat Bread

Wheat Bread

Made at
Communal oven
From
Wheat Flour
Ratio
1 flour → 2 bread (4 at an advanced bakery)

Rye Grain

Made at
Farmhouse
Worker slots
8 max
From
Rye
Feeds
Rye Flour

Rye Flour

Made at
Windmill
From
Rye Grain
Feeds
Rye Bread

Rye Bread

Made at
Communal oven
From
Rye Flour
Ratio
1 rye flour → 1 rye bread

1 tip in the field book →

Malt

Made at
Malthouse
Worker slots
2 max
From
Barley
Feeds
Ale

4 tips in the field book →

Ale

Made at
Brewery
From
Malt
Ratio
1 malt → 2 ale

Ale is an essential commodity that villagers who live in a level three burgage plot can drink. Ale is made of malt and is distributed to villagers via a tavern. wiki rev. 2024-07-24

5 tips in the field book →

Milk

Made at
Livestock farm (cows)
From
Raw — gathered, grown or mined
Feeds
Cheese

9 tips in the field book →

Cheese

Made at
Cheesemonger
From
Milk + Salt
Ratio
1 milk + 1 salt → 2 cheese

5 tips in the field book →

Pork

Made at
Animal pen (pigs)
From
Raw — gathered, grown or mined
Feeds
Sausages

Sausages

Made at
Butcher's workshop
From
Pork + Salt
Ratio
1 pork + 1 salt → 2 sausages

2 tips in the field book →

Salt

Made at
Mining pit / import
Worker slots
4 max
From
Raw — gathered, grown or mined
Feeds
Sausages, Cheese

6 tips in the field book →

Farm & Pasture

6 goods

Wheat

Made at
Farmhouse (fields)
Worker slots
8 max
From
Raw — gathered, grown or mined
Feeds
Wheat Grain

9 tips in the field book →

Rye

Made at
Farmhouse (fields)
Worker slots
8 max
From
Raw — gathered, grown or mined
Feeds
Rye Grain

9 tips in the field book →

Barley

Made at
Farmhouse (fields)
Worker slots
8 max
From
Raw — gathered, grown or mined
Feeds
Malt

8 tips in the field book →

Flax

Made at
Farmhouse (fields)
Worker slots
8 max
From
Raw — gathered, grown or mined
Feeds
Linen

4 tips in the field book →

Wool

Made at
Livestock farm
From
Raw — gathered, grown or mined
Feeds
Yarn

6 tips in the field book →

Hides

Made at
Hunting camp
Worker slots
3 max
From
Raw — gathered, grown or mined
Feeds
Leather

Hides are a crafting resource produced by Burgage Plots raising goats in the Animal Pen extension. wiki rev. 2025-10-15

9 tips in the field book →

Wood & Fuel

5 goods

Timber

Made at
Logging camp
Worker slots
3 max
From
Raw — gathered, grown or mined
Feeds
Planks

Timber is used in the construction of all buildings, whether directly with timber or indirectly with planks, which is done at the sawpit. Timber is also used to produce firewood via the woodcutter's lodge. An ox is required to… wiki rev. 2025-03-29

7 tips in the field book →

Planks

Made at
Sawpit
Worker slots
1 max
From
Timber
Ratio
1 timber → 5 planks
Feeds
Wooden Parts, Small Shields, Large Shields

Planks are used primarily for upgrading buildings. Some buildings, such as churches, mines, and manors, require planks for initial construction. Planks are also used for crafting some resources. wiki rev. 2025-10-15

2 tips in the field book →

Wooden Parts

Made at
Joiner's workshop
From
Planks

2 tips in the field book →

Firewood

Made at
Woodcutter's lodge
Worker slots
3 max
From
Raw — gathered, grown or mined
Feeds
Charcoal

Firewood is one of two fuel resources in Manor Lords, along with charcoal. wiki rev. 2025-11-01

5 tips in the field book →

Charcoal

Made at
Charcoal kiln
Worker slots
3 max
From
Firewood
Ratio
1 firewood → 2 charcoal

Charcoal is one of two fuel resources in Manor Lords, along with firewood. wiki rev. 2025-10-13

3 tips in the field book →

Stone & Clay

4 goods

Rough Stone

Made at
Stonecutter camp
Worker slots
4 max
From
Raw — gathered, grown or mined
Feeds
Dressed Stone

Dressed Stone

Made at
Stonemason's station
From
Rough Stone

2 tips in the field book →

Clay

Made at
Mining pit
Worker slots
4 max
From
Raw — gathered, grown or mined
Feeds
Rooftiles

2 tips in the field book →

Rooftiles

Made at
Clay furnace
Worker slots
5 max
From
Clay

Metal

4 goods

Iron Ore

Made at
Mining pit
Worker slots
4 max
From
Raw — gathered, grown or mined
Feeds
Iron Slab

1 tip in the field book →

Iron Slab

Made at
Bloomery
Worker slots
2 max
From
Iron Ore
Feeds
Spears, Polearms, Sidearms, Tools, Iron Parts, Helmets, Mail Armor, Plate Armor

1 tip in the field book →

Iron Parts

Made at
Blacksmith's workshop
From
Iron Slab

1 tip in the field book →

Tools

Made at
Smithy
Worker slots
2 max
From
Iron Slab

5 tips in the field book →

Arms & Armour

9 goods

Spears

Made at
Blacksmith's workshop
From
Iron Slab

2 tips in the field book →

Polearms

Made at
Blacksmith's workshop
From
Iron Slab

Sidearms

Made at
Blacksmith's workshop
From
Iron Slab
Ratio
1 slab → 2 sidearms

1 tip in the field book →

Small Shields

Made at
Joiner's workshop
From
Planks

Large Shields

Made at
Joiner's workshop
From
Planks

1 tip in the field book →

Helmets

Made at
Armory
From
Iron Slab

1 tip in the field book →

Gambesons

Made at
Tailor's workshop
From
Linen
Ratio
1 linen → 2 gambesons

Mail Armor

Made at
Armory
From
Iron Slab

1 tip in the field book →

Plate Armor

Made at
Armory
From
Iron Slab

Textiles & Leather

7 goods

Yarn

Made at
Weaver's workshop
Worker slots
3 max
From
Wool
Feeds
Clothes (Woolen), Cloaks

1 tip in the field book →

Linen

Made at
Weaver's workshop
Worker slots
3 max
From
Flax
Feeds
Gambesons, Clothes (Linen)

1 tip in the field book →

Clothes (Woolen)

Made at
Tailor's workshop
From
Yarn

Clothes (Linen)

Made at
Tailor's workshop
From
Linen

Cloaks

Made at
Tailor's workshop
From
Yarn

Leather

Made at
Tannery
Worker slots
3 max
From
Hides
Feeds
Shoes

1 tip in the field book →

Shoes

Made at
Cobbler's workshop
From
Leather

3 tips in the field book →

Nothing in the ledger matches. Try a shorter word.

Reading this page well

Three habits worth borrowing

Follow the "Feeds" line before you build. A good with nothing downstream is a good you are making to sell or to eat; a good with three consumers is a bottleneck waiting to happen. Iron slab feeds seven different things. One understaffed bloomery can stall your armoury, your smithy and your joiner at once, and none of them will look like the problem.

Process before you sell. Raw resources fetch roughly a third of what their finished form does. Ore is barely worth the cart; tools made from that ore are worth exporting. The same applies to wool against clothing, grain against bread, and hides against leather. The "Made at" line is usually one building away from tripling the value.

Treat the ratios as the real numbers. One firewood becomes two charcoal, one timber becomes five planks, one flour becomes two bread, or four at an advanced bakery. Those conversions are where settlements find capacity they thought they had to build for, and every one of them is listed above.