This site is not the only place doing the arithmetic. The most complete alternative is Chuckw44's Manor Lords planners, a set of seven browser tools covering bees, pigs, livestock, gathering, trade and food supply, plus a written mechanics guide.
Chuckw44's Manor Lords tools →
We link rather than copy. The tools are his work, they carry no reuse licence, and mirroring them here would put his numbers under our name without his say-so. Game mechanics themselves are facts and belong to nobody, so both sites model the same rules independently.
Where the two sets of tools stand
Every tool he has, we now have something for. Apiaries, pigs, and fishing and hunting came first and were built from our own field notes. Livestock followed in August. The last two, a trade and economy planner and a food supply planner, are new, and both are built on figures he measured.
Ours are not copies. His code carries no reuse licence, so none of it is here, and the two implementations answer their questions differently. What we took is data: the price table, the trade classes, the recipe costs, and the burgage requirement tables. Sale prices and requirement pips are things anyone can read off their own screen, which makes them measurements rather than writing. Every card that prints one says community-tested on it.
His save game analyser still has no equivalent here, and probably will not. It reads a save file; we build static pages.
Where the numbers disagree
Both sites are fan projects working from play, not from a data dump. Neither has the game's real tables. That matters most on trade prices, where the two sets diverge sharply.
We agreed exactly on bread at 5 gold, the one price either of us can point to a source for. On the eight prices we could not source, his figures ran three to five times lower: spears at 2 against our 10, wool at 1 against our 5, planks at 1 against our 4.
He was right and we have corrected ours. His figures come from a documented in-game testing pass covering 58 items, they agree with us exactly where we can check independently, and they hold together across the processing chain in a way ours did not: iron ore at 1 becomes a slab at 2 becomes parts at 3. Our old numbers were guesses that had never been measured, and one of them, "winter coats", was not even a real item.
Our Trade Calculator now carries the corrected table, credits it as community-tested rather than measured by us, and covers 43 goods instead of eight. The Trade & Economy Planner and the Food Supply Planner run on the same data, and both name him on the page. Sale prices are facts about the game rather than anyone's invention, so both sites can use them. The work of measuring them was his.
Two more of his figures are worth flagging because they touch numbers we have called unmeasured for weeks. He puts fuel at one per occupied plot per month, with no winter doubling, where we assume two in winter and say plainly that nobody measured it. He puts bread near a hundred per morgen a year, where our reading of tips #20 and #82 gives about thirty-six. Neither has been folded into our tools. A second measurement is a reason to go and check, not a reason to swap one number for another.
His tools are also tagged to the Beta. The Beta moves to the main Early Access build at the end of August 2026, and anything measured before that needs re-checking after.
Other places worth knowing
The official Hooded Horse wiki is the closest thing to a primary source, though much of it is stale. Only eight of its sixty pages saw an edit in 2026 and fourteen still carry 2024 revisions, so check the revision date on anything you rely on.
The r/ManorLords subreddit is where most measured figures surface first, usually as a screenshot in a comment thread rather than anything indexed.
Found a number that contradicts one of ours? Tell us. Corrections are the fastest way this site gets better, and we credit them.