Manor Lords GuideTHE COUNCIL COMPANION
Field guide · patch 0.8.097

Farming & Fields

The essentials, pulled from the field book and the game's own data.

Farming is the single biggest lever on a settlement's food supply, and also the easiest system to get quietly wrong — a field that looks fine can be losing you half its yield to a bad rotation or an oversized parcel.

Three rules carry most of it. Keep fields small — roughly 0.5–1 morgen each. People can't work a field while an ox is plowing it, and sowing waits for the whole parcel to finish, so several small fields let labour and oxen run in parallel where one large field forces them to queue. Total yield across the same area is identical, so there is no downside.

Respect the fertility pools. Wheat and rye draw from the same pool, as do oats and barley — pairing either couple in one rotation craters the second crop. Safe rotations pair across pools: wheat–barley on one field set, rye–flax on another. Three different crops removes the need for a fallow year entirely, since fertility regenerates per crop group over roughly one growing year and two recovering.

Staff to the land, not the building. One farmhouse with two oxen and three families comfortably works about three morgen. If you run several farmhouses, restrict each one's work area — left unrestricted, everyone drifts to the same corner and the outer fields miss harvest entirely.

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Farming & Fields

46Fields: 0.5–0.7 morgen each. Several small fields > a couple of massive ones.

People can't work a field an ox is plowing, and sowing waits for 100% plowed — small parcels let labor and oxen run in parallel. Total yield is identical. Oxen also waste the most time turning at row ends on an oversized field, and harvesters have to carry crops all the way to the field's center — another reason a narrower field beats a wide one.

51Multiple farmhouses? RESTRICT each work area to its own 3–4 morgen.

Unrestricted, everyone gathers in one corner and drifts — too many hands on one field, others miss the harvest. Restricted, they split and finish everything.

54NEVER put wheat and rye in the same rotation — they share one fertility pool.

Even wheat–rye–fallow craters the second crop's yield.

163Cabbage gives the most yield for the least labor; beets the least yield despite the most frequent harvest.

Rough annual output at a well-sized plot: beets ~105, carrots ~125, cabbage ~140. A sensible planting order: beets first for a fast food fix, cabbage for the best long-term yield per labor, carrots last for variety once you're stable.

164Orchard maturity and yield both scale by fruit: quince ~2 years, apples ~3, pears ~4 — and pears out-yield apples, which out-yield quince.

Quince pays back fastest; apples and pears take longer to bear fruit but produce more once mature.

165Don't plant quince during a food crisis.

It takes about 2 years to yield anything — a fast vegetable like beets always wins when you're short on food right now.

166Oats and barley share one fertility pool — don't rotate them together.

Same trap as wheat and rye (#54): treat oats and barley as competing for the same soil, not independent crops.

167You can burn a field to spike its fertility instead of waiting out fallow years.

The field needs at least one crop planted first; burning sacrifices that season's harvest but gives a bigger, faster boost than multi-year fallow.

168Grazing sheep on a fenced field no longer restores its fertility.

That used to be a working trick for returning players — it's been removed. Fallow, rotation and field-burning are your only fertility tools now.

172Harvested grain spoils fast left on the field — get it inside quickly.

Rough community-tested figures (no official numbers exist): sheaves on the ground lose ~10%/month, dropping to ~3% once carried into the farmhouse and ~1-2% once threshed into a granary. Rain adds a random extra spoilage hit on anything left outdoors.

Read all 24 Farming & Fields tips in the field book →

New in the Beta — crops

124Oats are the resilient grain.

Oats share fertility with barley but tolerate poor soil far better — and threshed oats can be eaten directly. Ideal for feed regions.

206Oats skip the entire milling and baking chain.

No windmill, communal oven or bakery needed — harvested oats go straight from threshing to the table (or to animal feed), unlike wheat/rye bread.

215Meadow % boosts apiaries, orchards, gardens and fields — but does nothing for breeding.

Use high-meadow regions for honey and crop yields, not for growing a herd faster.

Read the full Beta chapter in the field book →

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