Every catalogued building with its cost, workplaces and output. 30 entries, refreshed each patch from the game's own records.
Hover or tab to a Makes value to see what the building consumes. The wiki has no entry for the trade workshops, the windmill, the brewery or the armory, so they are listed on Production Chains instead.

Burgage plots provide living spaces and are one of the primary buildings in Manor Lords. Burgage plots use the flexible plots system and require two timber per building. A burgage plot can then be equipped with a… wiki rev. 2026-02-05


The Bloomery is an industry building that employs villagers to smelt Iron Ore into Iron Slabs. wiki rev. 2025-12-15

The Clay Furnace is an industry building that employs villagers to refine Clay into Rooftiles. wiki rev. 2025-12-15

The Malthouse is an industry building that employs villagers to refine Barley into Malt. wiki rev. 2025-12-15

A pasture is free to be constructed by the player via flexible placement. They can be placed anywhere in a player's region and can not be relocated once placed. The in game interface will let the player know how many… wiki rev. 2025-02-27

The smithy is an industrial building used to craft tools from iron slabs. wiki rev. 2025-12-08

A tannery requires two timber and six planks to be constructed by the player via regular placement. They can be placed anywhere in a player's region and can not be relocated once placed. wiki rev. 2025-10-15

The Weaver's Workshop is an industry building that employs villagers to weave Wool into Yarn and Flax into Linen. wiki rev. 2025-12-15


A field is free to be constructed by the player via flexible placement. They can be placed anywhere in a player's region and can not be relocated once placed. The in game interface will let the player know how large,… wiki rev. 2026-04-09

A sheep farm requires one timber to be constructed by the player via regular placement. They can be placed anywhere in a player's region and can not be relocated once placed. wiki rev. 2025-04-01

Charcoal kilns require 2 timber to be constructed by the player via regular placement and the appropriate development perk. They can be placed anywhere in a player's region but cannot be relocated once placed. wiki rev. 2025-03-31

The Fisherman's hut is a gathering building that employs villagers who catch fishes from nearby shoals of fish. wiki rev. 2025-12-21

The forager hut is a gathering building used to collect berries from the region's berry deposit. It can be upgraded to have an herb garden that allows workers to pick herbs when fully grown. wiki rev. 2025-03-29
Workers plant new trees in the specified zones. wiki rev. 2025-10-20

The hunting camp is a gathering building used to collect meat and hides from the wild animal deposit in the region. wiki rev. 2025-03-31

The logging camp is a gathering building used to collect timber by cutting down trees in the region. wiki rev. 2025-12-21

A sawpit is a gathering building that employs villagers who process timber into planks at a rate of 1 timber to 5 planks. wiki rev. 2026-01-02

Stonecutter camps require one timber and six planks to be constructed by the player via regular placement. They can be placed anywhere in a player's region and can be relocated once placed. wiki rev. 2025-12-19
The woodcutter's lodge is a gathering building used to collect firewood by cutting down trees in the region. wiki rev. 2025-10-13

Livestock trading posts require two timber to be constructed by the player via regular placement. They can be placed anywhere in a player's region but cannot be relocated once placed. It is often beneficial to place… wiki rev. 2025-04-01

Trading posts require four timber to be constructed by the player via regular placement. They can be placed anywhere in a player's region but cannot be relocated once placed. It is often beneficial to place them with… wiki rev. 2025-03-25

The granary is a logistical building used for the collection, storage, and distribution of food resources wiki rev. 2026-07-29
A hitching post is a logistics building that acts as a rudimentary form of animal stables. It provides "stable space" (like a stall) which can be used to keep pack animals. wiki rev. 2025-03-29
The marketplace is a residential location. It provides the mechanism to supply burgage plots with specific resources. wiki rev. 2025-04-03

The storehouse is a logistics building used to store resources within the generic storage type. wiki rev. 2026-07-29

Wells require one timber to be constructed and need to be placed on an underground water deposit, which can be viewed via an overlay by the same name in the construction tab. wiki rev. 2024-06-10


No buildings match.
The atlas answers what does this cost and who works it. What it consumes, how many of them you need, whether it earns its families back: all of that lives on the pages below.
Resolve any good into the stages, buildings and raw inputs behind it.
Four planners plus thirteen quick tools, from one field to a whole region's trade.
Where to put all this: storage, work areas and the placement traps.
Plot sizing, tiers and extensions. The buildings the atlas can't tabulate.