A fan-made companion · patch 0.8.100 notes
Manor Lords GuideTHE COUNCIL COMPANION ♥Support
Field guide · patch 0.8.097

Sheep & Pastures

The essentials, pulled from the field book and the game's own data.

Livestock is the closest thing Manor Lords has to compounding interest: buy in once, breed up, and the herd pays out in wool, meat, hides and resale more or less forever.

Sheep remain the strongest opening. They cost about 30g and sell for around 20g at a price that stays stubbornly high. One worker at a sheep farm can turn a flock into hundreds of units of wool a year. Import adults, not lambs, since only grown sheep shear and breed. Butcher lambs, not adults: lambs give the same meat and hides without costing you a producer.

The Beta changed the economics. Pasture animals now eat animal feed through every winter month or die, and feed comes from oats at a 1:2 conversion. Budget roughly six feed per adult cow and three per sheep across the season. Pastures also cost planks now and demand noticeably more land, breeding runs on seasonal windows, and shearing happens once a year in summer.

Cows are the new option and pay twice: milk first, then beef and hides at the butcher. They cost roughly double a sheep. Plan the winter feed chain before the first animal arrives.

Pigs are a regional question, not a livestock one. Their yield scales with forest coverage through Pannage, and the old +30% cap is gone. In an ordinary region pigs are the weakest extension you can build: meat only, no milk, no hides. In a heavily wooded one they are among the strongest. Check your region before building a pigsty.

Open the sheep calculator

Pasture geometry

ONE LARGE PASTURE = 16 → SUBDIVIDED = 41

Sheep & Pastures

60Several SMALL pastures beat one big one — up to ~3× the sheep on the same land.

The mechanics are fiddly pasture geometry, but the practical result holds: subdivide instead of consolidating (see the pasture diagram below). Beta note: one source reports the subdivision advantage was patched out, with capacity now scaling on total area. Treat 3× as pre-patch and re-test it yourself.

pasture in Manor Lords
65Sheep sell at 20g and the price never seems to drop. Breed to 120+, sell down to 50–80.

You still shear, still butcher lambs, still have stock to sell. Possibly the best trade item in the game. Spam it in every region.

sheep farm in Manor Lords

Read all 9 Sheep & Pastures tips in the field book →

New in the Beta — livestock

121Cows need winter feed — plant oats BEFORE importing cattle

Pasture animals (cows, calves, sheep, lambs) eat Animal Feed every winter month or die. Oats → Animal Feed at the Livestock Farm at a 1:2 ratio.

livestock post in Manor Lords
122Cows come only from the Livestock Trader and pay you twice

Passive monthly Milk (except winter), plus Beef and Hides at the butcher. Calves yield half of adults, so let them grow.

126Pastures now cost planks and need 2.2× the land.

Pasture fences have a dynamic plank cost scaling with size, and the same pasture space needs about 2.2× the area. Budget planks before expanding herds.

pasture in Manor Lords
127Breeding is seasonal now

Cows breed in summer, sheep in autumn, offspring arrive in spring. Sheep shear once a year, in summer only. Plan wool contracts around it.

sheep farm in Manor Lords
196Cows cost roughly 60g each to import — about double a sheep's price

Reselling loses money; adults resell for less than the ~60g import cost. The profit is bred offspring and milk, not flipping bought stock.

197Cow milk output scales with regional meadow value

Roughly 9/year at baseline, climbing to about 13.5/year around 50% meadow. Still only a modest step up from a goat, which throws in hides.

malt house in Manor Lords
198Breeding is a seasonal dice roll: expect roughly a 1-in-3 chance of offspring per animal per year.

During breeding season every animal gets a small pregnancy check every 10 days, compounding to about 37%. Offspring per herd caps around 150/year, but hitting that needs a 400+ herd. Treat 150 as aspirational.

199Budget winter feed per head: roughly 6 feed for a full-grown cow, ~3 for a calf or sheep, for the whole winter.

Feed converts from oats at 1:2 (#121), so about 3 oats per cow and 1.5 per calf or sheep. Size your oat fields against the target herd before importing.

harvesting field in Manor Lords
200Cows and sheep may currently share pasture capacity — don't expect a clean species split.

Reports vary, from the two sharing one enclosure outright to offspring spilling into a neighboring pasture of the other species. Either way, don't assume separate pastures separate the herds.

201The old 30-day cooldown on buying oxen is gone

Oxen now purchase through the livestock trading post like any other animal, with no wait between orders. Bulk-buy several at once.

203The livestock trading post can no longer hold bought animals as a buffer.

You used to be able to order animals before the pasture was ready and they'd wait. Gone. With no free space when they arrive they leave and the money's lost. Build the pasture first.

205Wool yield per sheep dropped noticeably this patch

Expect less wool per shearing than before. Budget a bigger flock, or lean on flax-based linen clothing.

216Cap animal feed production, or it converts your entire oat stockpile

Leaving it unlimited lets the livestock farm turn every harvested oat into feed, leaving your human population with none to eat.

Read the full Beta chapter in the field book →

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