A fan-made companion · patch 0.8.100 notes
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The atlas · from official wiki data

Building Atlas

Every catalogued building with its cost, workplaces and output. 30 entries, refreshed each patch from the game's own records.

Hover or tab to a Makes value to see what the building consumes. The wiki has no entry for the trade workshops, the windmill, the brewery or the armory, so they are listed on Production Chains instead.

Burgage plot in Manor Lords

Burgage plot

Residential
Cost
2 Timber

Burgage plots provide living spaces and are one of the primary buildings in Manor Lords. Burgage plots use the flexible plots system and require two timber per building. A burgage plot can then be equipped with a… wiki rev. 2026-02-05

Wooden church in Manor Lords

Wooden church

Residential
Cost
2 timber20 planks10 stone
Worker slots
1 max
Makes
Faith
Upgrades
Small stone church Expands the church, adds 2 more workplaces, and fulfils two levels of the burgage plot faith requirement. Requirements 5 timber…
Placement
fixed footprint · cannot relocate
Bloomery in Manor Lords

Bloomery

Industry
Cost
1 Timber6 Planks
Worker slots
2 max
Makes
Iron SlabsIron Slab1 Iron Ore → 1 Iron Slab
Stores
50 generic
Placement
fixed footprint · cannot relocate

The Bloomery is an industry building that employs villagers to smelt Iron Ore into Iron Slabs. wiki rev. 2025-12-15

Clay Furnace in Manor Lords

Clay Furnace

Industry
Cost
1 Timber6 Planks8 Rubble Stone
Worker slots
5 max
Makes
RooftilesRooftiles1 Clay → 1 Rooftiles
Stores
250 generic
Placement
fixed footprint · cannot relocate

The Clay Furnace is an industry building that employs villagers to refine Clay into Rooftiles. wiki rev. 2025-12-15

Malthouse in Manor Lords

Malthouse

Industry
Cost
2 Timber6 Planks12 Rubble Stone
Worker slots
2 max
Makes
MaltMalt1 Barley → 1 Malt
Stores
12 generic · 100 pantry
Placement
fixed footprint · cannot relocate

The Malthouse is an industry building that employs villagers to refine Barley into Malt. wiki rev. 2025-12-15

Pasture in Manor Lords

Pasture

Industry
Makes
Wool
Stores
Variable
Placement
flexible plot · cannot relocate

A pasture is free to be constructed by the player via flexible placement. They can be placed anywhere in a player's region and can not be relocated once placed. The in game interface will let the player know how many… wiki rev. 2025-02-27

Smithy in Manor Lords

Smithy

Industry
Cost
1 Timber4 Planks
Worker slots
2 max
Makes
ToolsTools1 Iron Slab → 1 Tools
Stores
50 generic storage
Placement
fixed footprint · cannot relocate

The smithy is an industrial building used to craft tools from iron slabs. wiki rev. 2025-12-08

Tannery in Manor Lords

Tannery

Industry
Cost
2 Timber6 Planks
Worker slots
3 max
Makes
LeatherLeather1 Hides → 1 Leather
Stores
50 generic
Placement
fixed footprint · cannot relocate

A tannery requires two timber and six planks to be constructed by the player via regular placement. They can be placed anywhere in a player's region and can not be relocated once placed. wiki rev. 2025-10-15

Weavers Workshop in Manor Lords

Weavers Workshop

Industry
Cost
4 Timber
Worker slots
3 max
Makes
Yarn LinenLinen1 Flax → 1 LinenYarn1 Wool → 1 Yarn
Stores
50 generic
Placement
fixed footprint · cannot relocate

The Weaver's Workshop is an industry building that employs villagers to weave Wool into Yarn and Flax into Linen. wiki rev. 2025-12-15

Farmhouse in Manor Lords

Farmhouse

Farming
Cost
3 timber
Worker slots
8 max
Makes
CropsBarleyraw resource, no inputsFlaxraw resource, no inputsRyeraw resource, no inputsRye Grain1 Rye → 1 Rye GrainWheatraw resource, no inputsWheat Grain1 Wheat → 1 Wheat Grain
Upgrades
Oxen Plowing Adds space to assign 2 oxen per Farmhouse to help with farming. Oxen assigned to the Farmhouse will be used to plow set fields and…
Placement
fixed footprint · cannot relocate
Field in Manor Lords

Field

Farming
Makes
Crops
Stores
Variable
Placement
flexible plot · cannot relocate

A field is free to be constructed by the player via flexible placement. They can be placed anywhere in a player's region and can not be relocated once placed. The in game interface will let the player know how large,… wiki rev. 2026-04-09

Sheep farm in Manor Lords

Sheep farm

Farming
Cost
2 Timber6 Planks
Worker slots
3 max
Makes
Wool
Stores
50 generic · 5 livestock
Placement
fixed footprint · cannot relocate

A sheep farm requires one timber to be constructed by the player via regular placement. They can be placed anywhere in a player's region and can not be relocated once placed. wiki rev. 2025-04-01

Charcoal Kiln in Manor Lords

Charcoal Kiln

Gathering
Cost
2 timber
Worker slots
3 max
Makes
CharcoalCharcoal1 firewood → 2 charcoal
Stores
50 generic
Placement
fixed footprint · cannot relocate

Charcoal kilns require 2 timber to be constructed by the player via regular placement and the appropriate development perk. They can be placed anywhere in a player's region but cannot be relocated once placed. wiki rev. 2025-03-31

Fishermans Hut in Manor Lords

Fishermans Hut

Gathering
Cost
2 Timber
Worker slots
3 max
Makes
Carps / Eel
Stores
50 pantry
Placement
fixed footprint · cannot relocate

The Fisherman's hut is a gathering building that employs villagers who catch fishes from nearby shoals of fish. wiki rev. 2025-12-21

Forager hut in Manor Lords

Forager hut

Gathering
Cost
1 Timber
Worker slots
4 max
Makes
Berries Herbs (with upgrade)
Stores
50 pantry
Upgrades
Herb garden Allows workers to grow Herbs. Requirements 25 Regional wealth 2 Planks
Placement
fixed footprint · can relocate

The forager hut is a gathering building used to collect berries from the region's berry deposit. It can be upgraded to have an herb garden that allows workers to pick herbs when fully grown. wiki rev. 2025-03-29

Forester's hut in Manor Lords

Forester's hut

Gathering
Cost
2 Timber
Worker slots
2 max
Placement
fixed footprint · can relocate

Workers plant new trees in the specified zones. wiki rev. 2025-10-20

Hunting camp in Manor Lords

Hunting camp

Gathering
Worker slots
3 max
Makes
Meat HidesHidesraw resource, no inputs
Placement
fixed footprint · can relocate

The hunting camp is a gathering building used to collect meat and hides from the wild animal deposit in the region. wiki rev. 2025-03-31

Logging camp in Manor Lords

Logging camp

Gathering
Worker slots
3 max
Makes
TimberTimberraw resource, no inputs
Placement
fixed footprint · can relocate

The logging camp is a gathering building used to collect timber by cutting down trees in the region. wiki rev. 2025-12-21

Sawpit in Manor Lords

Sawpit

Gathering
Cost
2 Timber
Worker slots
1 max
Makes
PlanksPlanks1 timber → 5 planks
Stores
50 generic · 5 log storage
Placement
fixed footprint · cannot relocate

A sawpit is a gathering building that employs villagers who process timber into planks at a rate of 1 timber to 5 planks. wiki rev. 2026-01-02

Stonecutter Camp in Manor Lords

Stonecutter Camp

Gathering
Cost
1 Timber4 Planks
Worker slots
4 max
Makes
StoneRough Stoneraw resource, no inputs
Stores
50 generic
Placement
fixed footprint · can relocate

Stonecutter camps require one timber and six planks to be constructed by the player via regular placement. They can be placed anywhere in a player's region and can be relocated once placed. wiki rev. 2025-12-19

Woodcutter's lodge in Manor Lords

Woodcutter's lodge

Gathering
Worker slots
3 max
Makes
FirewoodFirewoodraw resource, no inputs
Stores
50
Placement
fixed footprint · can relocate

The woodcutter's lodge is a gathering building used to collect firewood by cutting down trees in the region. wiki rev. 2025-10-13

Livestock Trading Post in Manor Lords

Livestock Trading Post

Trade
Cost
2 timber
Worker slots
3 max
Stores
4 pasture · 2 stable
Placement
fixed footprint · cannot relocate

Livestock trading posts require two timber to be constructed by the player via regular placement. They can be placed anywhere in a player's region but cannot be relocated once placed. It is often beneficial to place… wiki rev. 2025-04-01

Trading Post in Manor Lords

Trading Post

Trade
Cost
4 timber
Worker slots
4 max
Makes
Trade
Stores
500 generic · 500 pantry
Placement
fixed footprint · cannot relocate

Trading posts require four timber to be constructed by the player via regular placement. They can be placed anywhere in a player's region but cannot be relocated once placed. It is often beneficial to place them with… wiki rev. 2025-03-25

Granary in Manor Lords

Granary

Logistics
Cost
2 Timber10 Stone
Worker slots
3 (6 Upgraded) Handcarts = 2 (6 Upgraded)
Upgrades
Large granary Increases pantry capacity to 2500Requirements 2 Timber 12 Planks 5 Stone
Placement
fixed footprint · cannot relocate

The granary is a logistical building used for the collection, storage, and distribution of food resources wiki rev. 2026-07-29

Hitching post in Manor Lords

Hitching post

Logistics
Worker slots
2 max
Upgrades
Small stables Adds an extra space for a pack animal. Requirements 2 Planks
Placement
fixed footprint · can relocate

A hitching post is a logistics building that acts as a rudimentary form of animal stables. It provides "stable space" (like a stall) which can be used to keep pack animals. wiki rev. 2025-03-29

Marketplace in Manor Lords

Marketplace

Logistics
Cost
free
Worker slots
n/a
Stores
50 per stall
Placement
flexible plot · cannot relocate

The marketplace is a residential location. It provides the mechanism to supply burgage plots with specific resources. wiki rev. 2025-04-03

Storehouse in Manor Lords

Storehouse

Logistics
Cost
2 Timber
Worker slots
3 (6 Upgraded) Handcarts = 2 (6 Upgraded)
Upgrades
Large Storehouse Increases generic storage to 2500. Workplace number adjusted to 6. Requirements 2 Timber 16 Planks
Placement
fixed footprint · cannot relocate

The storehouse is a logistics building used to store resources within the generic storage type. wiki rev. 2026-07-29

Well in Manor Lords

Well

Logistics
Cost
1 timber
Placement
fixed footprint · cannot relocate

Wells require one timber to be constructed and need to be placed on an underground water deposit, which can be viewed via an overlay by the same name in the construction tab. wiki rev. 2024-06-10

Mining pit in Manor Lords

Mining pit

Mining
Cost
4 Planks
Worker slots
4 max
Makes
Iron ore Clay SaltClayraw resource, no inputsIron Oreraw resource, no inputsSaltraw resource, no inputs
Stores
50 generic
Upgrades
Deep Mine Enables the mining pit to extract resources indefinitely Requirements Deep mining perk 10 Planks 50 Regional wealth
Placement
fixed footprint · cannot relocate
Small tavern in Manor Lords

Small tavern

Gameplay
Cost
3 timber4 planks
Worker slots
1 max
Makes
Entertainment
Upgrades
Large Tavern Expands the Tavern, adds 2 more workplaces, and increases storage capacity to 50. Requirements 2 timber 10 stone 8 planks
Placement
fixed footprint · cannot relocate

No buildings match.

Where to go next

A cost is only half the decision

The atlas answers what does this cost and who works it. What it consumes, how many of them you need, whether it earns its families back: all of that lives on the pages below.